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About Me

An analytical and collaborative game designer with experience solving design and story problems to help make awesome games! Has worked in a wide range of areas including game design, narrative QA, and accessibility. Looking to be part of a team that appreciates collaboration, using gameplay to tell empathetic stories, and making those stories more accessible. 

Wadjet Eye Games

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Humaginarium Games

Wadjet Eye Games is an award-winning studio known for point-n-click adventures. I've worked on recent titles like Strangeland, The Excavation of Hob's Barrow, as well as a few upcoming games in the role of narrative QA

My responsibilities have included:​​

  • Tracking and documenting bugs and glitches

  • Creating solutions to design problems

  • Ensuring narrative beats are effective

  • Writing supplemental in-game text

Humaginarium Games's goal is to create educational games to help people understand how certain things like diabetes can effect the body, and help player learn in a fun gamified manner. They hope is to empower players with knowledge of health sciences that they can use in the real world. I've been helping as a volunteer designer.

My responsibilities include:

  • Designing and iterating on game scenarios

  • Researching real-world information and creating game mechanics that reflect it

  • To make sure the games are fun. Players won't care about the educational content if they aren't having fun

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You can visit their website here

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