
Will McNeese
Game & Content Design

Invictus is a paid work readiness program for autistic individuals. The participants originally only made dog biscuits but have since branched out into other culinary areas at the request of third party companies.
I was brought on as an intern to help create a UI to convey instructions through images rather than text.
What I did:
Designed UI that wouldn't require reading skill
Tested UI with users. made adjustments based on feedback
Helped set up new hardware and software so that participants could use it
Team Size: 30-60
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Role: Accessibility Intern
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Dev Time: 92 hours

Skills:
Accessibility Design
UI Design
UX Design
Testing Cycle
Games and Accessibility
Games should be accessible, period. Recognizing and removing the barriers a game might present to someone means that one more player will be able to experience that world.
It's important to always consider this when designing a game.
My focus has been in cognitive accessibility (how information is presented to the player) and that goes hand-in-hand with narrative.
How?
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Better conveyance and readability
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Understanding how UI presents narrative information
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Ensuring multi-channel information
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Providing assistance to ensure players can access story elements
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Clearly communicating other accessibility options so player's understand what certain settings do