The Art of Taking Things Away
There’s a moment that occurs in a LOT of video games where the player is temporarily depowered. Their cool equipment is taken away, their...
The Art of Taking Things Away
Final Fantasy: Hack n' Slash
Assassin's Seas
Yakuza, Dragon Quest and Improvement
The Rooms of Vagrant Story
Miles Morales's Camouflage
Hades, Spiritfarer, and Narrative
3D All-Stars and the Expectations of Remasters
Haptic Feedback Sounds Awesome, But...
Ghost of Tsushima and Pacing Side Content
The Lost Magic of Paper Mario
Star Wars Games and Untapped potential
Whatever Happened to Edutainment Games?
Are Video Games Really too Long?
Why Are People so Angry About TLoU2 Reviews?